Module 7 — Overview
Interactive Prototyping
Module 7 serves multiple purposes which are listed below:
- The teamwork continues: Student Teams are continuing their term-long group projects. As such, the module introduces a larger, end-of-week group submission.
- Students are introduced to the topic of Digital Prototyping — including Interactive Prototypes and UX Deliverables — through one video lecture, one exploration, and extensive readings.
These topics are critical for the fourth and fifth phases of the Design Thinking process, which you will use throughout the quarter for your UXR project.
Module Learning Outcomes
After successful completion of this module, you should be able to do the following (in addition to answering the questions listed below):
- Create an interactive UX testing asset and prototype.
- Conduct a usability test and a heuristic evaluation of a UX project.
- Create research-based design recommendations to improve a UX project.
- Define and describe different prototypes and UX deliverables
- Can you define and describe the three general types of prototypes common in UXR and design?
- Can you describe and give an example of the following?
- A sitemap
- A wireframe
- A wireflow
- A user journey or task flow
Explorations
Use the pages within this module to explore these concepts:
- Lecture 7.1 | Interactive Prototyping— Exploration
Task List
In order to achieve these learning outcomes, please make sure to complete the following: